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Research Meets Reality: Testing a 2014 Academic Strategy

· 7min

What happens when you take a strategy from academic research and pit it against modern empirical approaches? We found out by implementing the SmoothnessStrategy from a 2014 research paper and putting it through our benchmarking gauntlet.

The results were fascinating - and opened up entirely new directions for strategy development.

The Academic Foundation

While building our benchmarking framework, we discovered we had an unfinished implementation of a strategy based on the 2014 paper “An AI for 2048 - Part 4 Evaluation Functions.” The paper tested three core heuristics:

  • Smoothness: Minimize differences between adjacent tiles
  • Monotonicity: Prefer sorted rows and columns
  • Empty Tiles: Maximize available space

The research found that smoothness was the strongest single heuristic, achieving 720 average score and reaching the 1024 tile - significantly outperforming monotonicity (420) and empty tiles (390).

Our Implementation

We implemented the research findings as a weighted evaluation function:

// Weights based on academic research - smoothness is primary
private weights = {
  smoothness: 0.5,   // 50% - research shows this is most important
  monotonicity: 0.3, // 30% - helps with organization
  emptyTiles: 0.15,  // 15% - survival factor
  cornerBonus: 0.05  // 5% - high tiles in corners
};

Smoothness Calculation

The core insight is measuring how “smooth” the board is by minimizing tile value differences:

private calculateSmoothness(grid: Grid): number {
  let smoothness = 0;
  
  for (let r = 0; r < 4; r++) {
    for (let c = 0; c < 4; c++) {
      if (grid[r][c]) {
        const currentValue = grid[r][c]!;
        
        // Check right neighbor
        if (c < 3 && grid[r][c + 1]) {
          const diff = Math.abs(currentValue - grid[r][c + 1]!);
          smoothness -= diff; // Subtract because we want smaller differences
        }
        
        // Check down neighbor  
        if (r < 3 && grid[r + 1][c]) {
          const diff = Math.abs(currentValue - grid[r + 1][c]!);
          smoothness -= diff;
        }
      }
    }
  }
  
  return smoothness;
}

The strategy evaluates each possible move and chooses the one that optimizes the weighted combination of all heuristics.

The Benchmark Results

Running our comprehensive 100-game benchmark revealed surprising results:

Performance Rankings:

StrategyAvg ScoreSpeedTypeAchievement
Greedy3,0791.99msEmpirical🏆 Still champion
Expectimax2,365593msEmpirical🧠 Sophisticated
Smoothness Master2,1422.41msResearch🔬 Academic approach
Corner Master1,5420.23msEmpirical⚡ Speed demon
Snake Builder1,2410.54msEmpirical🐍 Needs work

Key Findings:

1. Research Exceeded Expectations
Our SmoothnessStrategy achieved 2,142 average score - nearly 3x better than the original paper’s 720! This suggests significant improvements from:

  • Better move simulation implementation
  • Modern game engine optimizations
  • Refined weight tuning

2. Empirical Still Leads
Despite solid performance, our simple Greedy strategy outperformed the research approach by 44% (3,079 vs 2,142). Sometimes simple heuristics beat complex weighted combinations.

3. Speed vs Intelligence Tradeoff
SmoothnessStrategy runs at 2.41ms per game - reasonably fast while being more thoughtful than pure greed. Compare to Expectimax’s 593ms for only 10% better performance.

4. The Winning Problem
Here’s the sobering reality: none of our strategies actually win the game. Across 600 total games (100 per strategy), we achieved exactly 0 wins - zero games reached the 2048 tile.

Our best achievements:

  • Greedy: Reached 1024 once, 512 nine times
  • SmoothnessStrategy: Reached 512 six times
  • Expectimax: Reached 512 once

This reveals a fundamental gap between “playing well” and “winning consistently.”

What Made the Difference?

The dramatic improvement over the original research (2,142 vs 720) likely came from:

Implementation Quality:

  • Proper move simulation vs placeholder logic
  • Accurate smoothness calculations
  • Optimized evaluation functions

Modern Context:

  • Better random number generation
  • More robust game state handling
  • Faster computational cycles allowing deeper evaluation

Weight Refinement:

  • The 50/30/15/5 weight distribution appears well-tuned
  • Corner bonus addition helps with late-game positioning
  • Balanced approach prevents over-optimization

The Winning Challenge

Our 0% win rate across all strategies highlights a critical issue: we’re optimizing for the wrong metric. All our strategies focus on maximizing score, but the actual goal is reaching 2048.

This suggests several fundamental problems:

1. Short-Term Thinking: Strategies prioritize immediate gains over long-term positioning needed for 2048.

2. Risk Aversion: Conservative play that maximizes average score might not take the risks needed for the big win.

3. Endgame Weakness: Getting from 1024 to 2048 requires different tactics than early/mid-game optimization.

4. Evaluation Mismatch: Our heuristics reward “good-looking” boards rather than win probability.

Ideas for Improvement

The research foundation and winning challenge open exciting possibilities:

1. Dynamic Weight Adjustment

// Adapt weights based on game phase
private getWeights(moveCount: number, maxTile: number) {
  if (moveCount < 50) {
    // Early game: prioritize space and smoothness
    return { smoothness: 0.4, emptyTiles: 0.4, monotonicity: 0.2 };
  } else if (maxTile >= 256) {
    // Late game: focus on organization  
    return { monotonicity: 0.5, smoothness: 0.3, cornerBonus: 0.2 };
  }
  // Default research weights
  return this.weights;
}

2. Multi-Depth Smoothness

Instead of only checking adjacent tiles, evaluate smoothness patterns at multiple scales:

// Check 2-tile and 3-tile smoothness patterns
private calculateMultiScaleSmoothness(grid: Grid): number {
  let score = 0;
  
  // Adjacent smoothness (current)
  score += this.calculateSmoothness(grid) * 0.6;
  
  // 2-tile gap smoothness  
  score += this.calculateGapSmoothness(grid, 2) * 0.3;
  
  // 3-tile gap smoothness
  score += this.calculateGapSmoothness(grid, 3) * 0.1;
  
  return score;
}

3. Learning-Enhanced Research

Combine research heuristics with learned patterns:

// Use research weights as baseline, adjust based on observed outcomes
private adaptiveWeights = {
  baseline: { smoothness: 0.5, monotonicity: 0.3, emptyTiles: 0.15 },
  learned: { /* weights adjusted from successful games */ },
  confidence: 0.0 // How much to trust learned vs research
};

4. Hybrid Greedy-Smoothness

Since Greedy performs so well, create a hybrid approach:

// Combine immediate merge potential with smoothness
private evaluateHybrid(gameState: GameState, move: Direction): number {
  const greedyScore = this.countImmediateMerges(gameState, move) * 100;
  const smoothnessScore = this.evaluateSmoothness(gameState, move);
  
  // Weight immediate gains vs long-term board quality
  return greedyScore * 0.7 + smoothnessScore * 0.3;
}

5. Win-Oriented Evaluation

Redesign evaluation functions to prioritize win probability over score:

private evaluateWinPotential(gameState: GameState): number {
  const maxTile = this.getMaxTile(gameState.grid);
  const emptyTiles = this.countEmptyTiles(gameState.grid);
  
  // Heavily weight positions that could lead to 2048
  if (maxTile >= 1024) {
    // Endgame: focus on creating 2048 opportunity
    return this.evaluateEndgamePosition(gameState) * 1000;
  } else if (maxTile >= 512) {
    // Late game: setup for 1024 merger
    return this.evaluateLateGamePosition(gameState) * 100;
  } else {
    // Early/mid game: build foundation
    return this.evaluateFoundationBuilding(gameState);
  }
}

6. Risk-Taking Strategies

Develop strategies willing to sacrifice score for win probability:

// Sometimes take risky moves that could lead to wins
private evaluateRiskyMoves(gameState: GameState): Direction | null {
  const conservativeMove = this.getBestScoreMove(gameState);
  const riskyMove = this.getBestWinProbabilityMove(gameState);
  
  // In endgame, prefer risky moves that could create 2048
  if (this.isEndgame(gameState)) {
    return riskyMove;
  }
  
  return conservativeMove;
}

Research vs Reality Lessons

This experiment revealed several insights about academic research in practice:

Research Provides Direction: The paper’s identification of smoothness as a key heuristic was spot-on, even if the implementation details needed work.

Implementation Matters: The gap between 720 and 2,142 shows how much difference proper implementation makes.

Simple Can Win: Sometimes a straightforward greedy approach outperforms sophisticated weighted combinations.

Speed Matters: For interactive gameplay, SmoothnessStrategy’s 2.41ms is much more practical than Expectimax’s 593ms.

Hybrid Potential: The best future strategies likely combine research insights with empirical observations.

Future Experiments

The winning challenge and SmoothnessStrategy insights open up critical research directions:

  1. Win-First Strategies: Develop strategies that prioritize reaching 2048 over maximizing score
  2. Endgame Specialization: Create strategies specifically designed for 1024→2048 transitions
  3. Risk/Reward Analysis: Study when to take risks vs play conservatively
  4. Phase-Aware Evaluation: Adapt strategy based on game progress toward 2048
  5. Monte Carlo Tree Search: Look ahead multiple moves to find win paths
  6. Academic Strategy Survey: Implement more strategies from 2048 research papers
  7. Machine Learning Enhancement: Train neural networks on games that actually reach 2048

Conclusion

This experiment revealed a fundamental tension between playing well and winning consistently. Our research-backed SmoothnessStrategy achieved solid performance (2,142 average score) but, like all our strategies, failed to actually beat the game.

The 0% win rate across 600 games is a wake-up call: we’ve been optimizing for the wrong metric. Academic research focuses on board evaluation and score maximization, but the real challenge is reliably reaching 2048.

Key takeaways:

Research Provides Foundation: The smoothness heuristic proved valuable, with our implementation achieving 3x the original paper’s performance.

Implementation Quality Matters: The gap between 720 and 2,142 shows how much proper implementation affects results.

Wrong Optimization Target: Maximizing average score ≠ maximizing win probability.

Endgame Gap: All strategies struggle with the crucial 1024→2048 transition.

Hybrid Future: The best strategies will likely combine research insights with win-focused evaluation.

The next phase of 2048 strategy development must shift from “how to play well” to “how to win consistently.” That’s a much harder problem - and a much more interesting one.

The data doesn’t lie, but it also reveals we’ve been asking the wrong questions.


The complete SmoothnessStrategy implementation and benchmark results are available in our codebase. Try running npm run benchmark to see how it performs on your machine!